It has led to my firm belief that the game Sacrifices be a game of satisfaction.
As such, I wish the common player to look upon my suggestions for their approval.
*Prison = Instead of killing enemies, the tribespeople have a 50 percent chance of killing or neutralizing hostiles in which the captives will be placed in a prison waiting for either a sacrifice or conversion
*Tower defences = Either be arrow firing tribespeople or rock throwers, it will aid in the defense of the tribe
*Roads = For aesthetic purposes only. Serves as a boundary for building plots
*Introduction of Night and Day = Day Shift and Night Shift for tribespeople so that excess workers will have a job and they will take turns. Miners in the day while workers in the night.
*Beasts = Tigers, Caimans, Eagles and other vicious beasts attack the village
*Loot drops from zealots, cannibals and other hostilities for extra gameplay
*A physical representation of an Idol. Might sound far fetch but a statue of the God. Having a different image based on the titles one earns.
*Sports = In line with the Mayan background of the said game, I do say that the game should have a sports building such as the Pitz which consists of a 10 ton rubber ball being played by either the followers or the prisoners
*Priests = Those who can combat the Zealots with spells. A nice effect for combat.
*An early warning system. When belligerents such as Thieves or Cannibals are about to enter the town, the entire village will stop what jobs they perform except those on Expedition and will aid each other in the defense of the village
*Raids = Town raids where God vs. God on a campaign mode of sorts where the enemies be thieves and cannibals.
Send your thoughts as well guys. ☺