What would a tower defense game be without traps? In Sanctuaries you can plan your defenses by thoughtfully placing traps on the walls or the floor. Revealing the first two that represent that distinction: the Arrow volley, and the Impaler.
Stay tuned for more to come!
Caution hot water! Sanctuaries features five types of damage: Physical, Bleed, Fire, Poison and Water. To showcase the latter, here's a look at the Boiling Stream and the Boiling Pool.
Some traps might hit a little less hard at first glance, but give them time and they'll actually ensure a slow death. Take a look at the Sharps Blades and the Devoring Swarm bleeding your enemies dry.
Adapting to your enemies: Some foes will be stronger or weaker against certain types of damage, choose your traps wisely! Build the Scorching Breath or the Burning Embers and watch them burn.
Beware of wild animals! Each trap is symbolized by a statue or a carving depicting an animal. Today's Poison Dart and Toxic Myst are symbolized respectively by a scorpion and a snake.
Not all traps inflict injuries; some are designed to slow down or immobilize foes, leaving them vulnerable. Used properly, the Mud Pit and the Impeding Web are treacherous.
Hinder enemy advance by placing a Barricade on their path, or with the help of your followers coming out of the Guard Post
Most of your traps trigger once before reloading, while a few run continuously until they jam. To illustrate this, here are The Mighty Slicer and The Bone Crusher.
We conclude our tour of sanctuaries' traps with the Sentinel and the Sweeping Wind. See you soon for a closer look at our heroes!